Dr. Pamela Wisniewski, Director of the STIR Lab and iUX Academy

Other Research Areas

Other Research Areas

  • Dr. Wisniewski and the students in her STIR Lab have produced a diverse portfolio of socio-technical research that spans multiple topics within the field of Human-Computer Interaction. Here are some of the other research areas in which they have engaged:

Novel Interaction Modalities

The STIR Lab works closely with Dr. Joseph LaViola, Dr. Charlie Hughes, and Dr. Greg Welch and their students, who conduct HCI research on novel and interactive technologies, such as virtual and augmented reality.

  • Furuya, H., Kim, K., Bruder, G., Wisniewski, P., Welch, G. (2021) “Autonomous Vehicle Visual Embodiment for Pedestrian Interactions in Crossing Scenarios: Virtual Drivers in AVs for Pedestrian Crossing”. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI 2021). https://doi.org/10.1145/3449194
  • Pfeil, K., Chatlani, N., LaViola, J., Wisniewski, P. (2021) “Bridging the Socio-Technical Gaps in Body-worn Interpersonal Live-Streaming Telepresence through a Critical Review of the Literature”. In the Proceedings of the 2021 ACM Conference on Computer Supported Cooperative Work (CSCW 2021). https://doi.org/10.1145/3449194 
  • Erickson, S., Bruder, G., Wisniewski, P., Welch, G. (2020) “Examining Whether Secondary Effects of Temperature-Associated Virtual Stimuli Influence Subjective Perception of Duration. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Atlanta, GA, USA. https://doi.org/10.1109/VR46266.2020.00070
  • Pfeil, K., Wisniewski, P., and LaViola, J.J. (2019) “An Analysis of User Perception Regarding Body-Worn 360 Camera Placements and Heights” In the Proceedings of the 2019 ACM Symposium on Applied Perception (SAP 2019), Barcelona, Spain. https://doi.org/10.1145/3343036.3343120
  • Lee M., Norouzi N., Bruder G., Wisniewski P., Welch G. (2019) “Mixed Reality Tabletop Gameplay: Social Interaction with a Virtual Human Capable of Physical Influence,” in IEEE Transactions on Visualization and Computer Graphics.
    doi: 10.1109/TVCG.2019.2959575.
  • Kapalo, K.A., Wisniewski, P. , and LaViola, J.J. (2019) “First In, Left Out: Current Technological Limitations from the Perspective of Fire Engine Companies” In the Proceedings of the 16th International Conference on Information Systems for Crisis Response and Management (ISCRAM 2019), Valencia, Spain.
  • Jung, S., Bruder, G., Wisniewski, P., Sandor, C., and Hughes, C.E. (2018) “Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence,” In the Proceedings of the 2018 ACM Conference on Interactive Surfaces and Spaces (SUI 2018), Berlin, Germany. **Best Paper Award (Top 1%)**
  • Pfeil, K., Taranta, E.M., Kulshreshth, A., Wisniewski, P., and LaViola, J.J. (2018) “A Comparison of Eye-Head Coordination Between Virtual and Physical Realities” In the Proceedings of the 2018 ACM Symposium on Applied Perception (SAP 2018), Vancouver, BC, Canada.
  • Lee, M. , Norouzi, N., Bruder, G., Wisniewski, P., and Welch, G. (2018) “The Physical-Virtual Table: Exploring the Effects of a Virtual Human’s Physical Influence on Social Interaction” In the Proceedings of the 2018 ACM Symposium on Virtual Reality Software and Technology (VRST 2018), Tokyo, Japan. **Best Paper Award (Top 1%)**
  • Kapalo, K., Pfeil, K., Wisniewski, P., and LaViola, J.J. (2018) “The Paradox of Preference vs. Performance: Towards a Unified View of Simulation Experience” In the Proceedings of the 2018 Human Factors and Ergonomics Society International Annual Meeting (HFES 2018), Philadelphia, PA.
  • Jung, S., Wisniewski, P., and Hughes, C.E. (2018) “In Limbo: The Effect of Gradual Visual Transition between Real and Virtual on Virtual Body Ownership Illusion and Presence” In the Proceedings of the 25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2018), Reutlingen, Germany.
  • Holderness, S., Bott, J., Wisniewski, P., and LaViola, J.J. (2017) “Exploring Multi-touch Contact Size for Z-Axis Movement in 3D Environments,” In the Proceedings of the 43rd Graphics Interface Conference (GI 2017), Edmonton, Alberta, Canada.
  • Jung, S., Sandor, C., Wisniewski, P., and Hughes, C.E. (2017) “RealME: The Influence of Body and Hand Representations on Body Ownership and Presence,” In the Proceedings of the 2017 ACM Conference on Interactive Surfaces and Spaces (SUI 2017), Brighton, UK.

Research Ethics

  • Bjørn, P. Fiesler, C., Muller, M., Pater, J., Wisniewski, P. (2018) “Research Ethics Town Hall Meeting,” Panel at the 2018 ACM Conference on Supporting Group Work (GROUP 2018), Sanibel Island, FL.
  • Fiesler, C., Wisniewski, P., Pater, J., Andalibi, N. (2016) “Exploring Ethics and Obligations for Studying Digital Communities,” Workshop at the 2016 ACM Conference on Supporting Group Work (GROUP 2016), Sanibel Island, FL.

Special Topics (Diversity and Bridging Initiatives)

  • Wisniewski, P., Kumar, N., Bassem, C., Clinch, S., Dray, S., Fitzpatrick, G., Lampe, C., Muller, M., and Peters, A. (2018) “Intersectionality as a Lens to Promote Equity and Inclusivity within SIGCHI,” Panel at the 2018 ACM Conference on Human Factors in Computing Systems (CHI 2018), Montreal, Canada.
  • Djamasbi, S., Galletta, D., Nah, F.F., Page, X., Robert, L.P., and Wisniewski, P. (2018) “Bridging a Bridge: Bringing Two HCI Communities Together,” Workshop at the 2018 ACM Conference on Human Factors in Computing Systems (CHI 2018), Montreal, Canada.